Compare commits

..

No commits in common. 'master' and 'StormFly-RTM' have entirely different histories.

@ -1,44 +0,0 @@
// ConsoleApplication1.cpp : 定义 DLL 应用程序的导出函数。
//
#include "stdafx.h"
#include "ConsoleApplication1.h"
#include "../omp/modulesSDK.h"
using namespace std;
CMDOMP_MODULES int filelist(const KERNEL_INFO info,vector<string> &poll, char *data)
{
ifstream in;
in.open(data);
if (!in.is_open())
return -2;
if (info.debug_stat)
while (!in.eof())
{
string temp;
getline(in, temp);
poll.push_back(temp);
if (info.debug_stat)
cout << "[MOD]Add:" << temp << endl;
}
in.close();
return 0;
}
CMDOMP_MODULES string ModulesInfo(MODULES_INFO &ret)
{
ret.BUILD_VER = 1;
ret.RELEASE_VER = 0;
return "FileSuppoert";
}
CMDOMP_MODULES string ErrorProcess(int n)
{
switch (n)
{
case -2:
return "File IO Except!" ;
break;
}
}

@ -1,7 +0,0 @@
// 下列 ifdef 块是创建使从 DLL 导出更简单的
// 宏的标准方法。此 DLL 中的所有文件都是用命令行上定义的 CONSOLEAPPLICATION1_EXPORTS
// 符号编译的。在使用此 DLL 的
// 任何其他项目上不应定义此符号。这样,源文件中包含此文件的任何其他项目都会将
// CONSOLEAPPLICATION1_API 函数视为是从 DLL 导入的,而此 DLL 则将用此宏定义的
// 符号视为是被导出的。
#include "../omp/modulesSDK.h"

@ -1,106 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0C253793-12E4-40A4-9451-3C2D84D21C44}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ConsoleApplication1</RootNamespace>
<ProjectName>fstream</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CONSOLEAPPLICATION1_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>-D_CRT_SECURE_NO_WARNINGS %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CONSOLEAPPLICATION1_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ConsoleApplication1.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ConsoleApplication1.cpp" />
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="ConsoleApplication1.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="ConsoleApplication1.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>

@ -1,30 +0,0 @@
========================================================================
动态链接库ConsoleApplication1 项目概述
========================================================================
应用程序向导已为您创建了此 ConsoleApplication1 DLL。
本文件概要介绍组成 ConsoleApplication1 应用程序的每个文件的内容。
ConsoleApplication1.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
ConsoleApplication1.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。
ConsoleApplication1.cpp
这是主 DLL 源文件。
/////////////////////////////////////////////////////////////////////////////
其他标准文件:
StdAfx.h, StdAfx.cpp
这些文件用于生成名为 ConsoleApplication1.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。
/////////////////////////////////////////////////////////////////////////////
其他注释:
应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。
/////////////////////////////////////////////////////////////////////////////

@ -1,19 +0,0 @@
// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "stdafx.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

@ -1,8 +0,0 @@
// stdafx.cpp : 只包括标准包含文件的源文件
// ConsoleApplication1.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件,而不是在此文件中引用

@ -1,16 +0,0 @@
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的信息
// Windows 头文件:
#include <windows.h>
// TODO: 在此处引用程序需要的其他头文件

@ -1,8 +0,0 @@
#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h并将
// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>

@ -1,25 +0,0 @@
fdfd
fsd
f
asd
fasdg
asd
g
agf
a
fg
adf
g
adfg
adf
g
adf
h
adfh
adf
h
adf
g
G
A
GF

Binary file not shown.

@ -1,28 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "omp", "omp\omp.vcxproj", "{C7B2093B-738A-4EAE-907C-FEAA2ED224A9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fstream", "ConsoleApplication1\ConsoleApplication1.vcxproj", "{0C253793-12E4-40A4-9451-3C2D84D21C44}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C7B2093B-738A-4EAE-907C-FEAA2ED224A9}.Debug|Win32.ActiveCfg = Debug|Win32
{C7B2093B-738A-4EAE-907C-FEAA2ED224A9}.Debug|Win32.Build.0 = Debug|Win32
{C7B2093B-738A-4EAE-907C-FEAA2ED224A9}.Release|Win32.ActiveCfg = Release|Win32
{C7B2093B-738A-4EAE-907C-FEAA2ED224A9}.Release|Win32.Build.0 = Release|Win32
{0C253793-12E4-40A4-9451-3C2D84D21C44}.Debug|Win32.ActiveCfg = Debug|Win32
{0C253793-12E4-40A4-9451-3C2D84D21C44}.Debug|Win32.Build.0 = Debug|Win32
{0C253793-12E4-40A4-9451-3C2D84D21C44}.Release|Win32.ActiveCfg = Release|Win32
{0C253793-12E4-40A4-9451-3C2D84D21C44}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Binary file not shown.

@ -1,30 +0,0 @@
========================================================================
控制台应用程序omp 项目概述
========================================================================
应用程序向导已为您创建了此 omp 应用程序。
本文件概要介绍组成 omp 应用程序的每个文件的内容。
omp.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
omp.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。
omp.cpp
这是主应用程序源文件。
/////////////////////////////////////////////////////////////////////////////
其他标准文件:
StdAfx.h, StdAfx.cpp
这些文件用于生成名为 omp.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。
/////////////////////////////////////////////////////////////////////////////
其他注释:
应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。
/////////////////////////////////////////////////////////////////////////////

@ -1,26 +0,0 @@
#pragma once
#define CMDOMP_MODULES extern "C" __declspec(dllexport)
#define SDK_VERSION 1.0
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
//typedef bool(*my_mod)(vector<string>*, char *);
#define MAX_BUFF_SIZE 4096
struct KERNEL_INFO{
char API = SDK_VERSION;
bool debug_stat = false;
};
struct MODULES_INFO{
char API = SDK_VERSION;
char BUILD_VER = 1;
char RELEASE_VER = 1;
char name[MAX_BUFF_SIZE];
};

@ -1,241 +0,0 @@
// omp.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <iostream>
#include <string>
#include <omp.h>
using namespace std;
#define VER "0.1"
#define NAME "CMD-OMP"
const char list[] = { ' ', ',', ';' };
#include <vector>
#include <Windows.h>
vector<string> poll;
#include "modulesSDK.h"
KERNEL_INFO kernel;
enum WORKMODE{
STRING_LIST,
INT_ADD,
FILE_READ,
MOD_LOAD,
};
string mod;
WORKMODE wmode=STRING_LIST;
int int_start;
int int_stop;
int int_step;
bool info_get = false;
bool multi_line = false;
typedef int(*my_mod)(const KERNEL_INFO,vector<string>&, char *);
typedef string(*mod_info)(MODULES_INFO &);
typedef string(*err_process)(int);
inline string replace(const char *data, const char *replcae, const char *tar_re)
{
//cout << "Replace " << data << " in " << replcae << " to " << tar_re << endl;
string ret;
for (int n = 0; n < strlen(data); n++)
{
bool stat = false;
if (data[n] == replcae[0])
{
stat = true;
for (int x = 0; x < strlen(replcae); x++)
if (data[n + x] != replcae[x])
stat = false;
}
if (stat)
{
//cout << "Replace at" << n << endl;
string cpy = tar_re;
ret += cpy;
n += strlen(replcae);
}
else
ret += data[n];
}
return ret;
}
void main(int argc, char* argv[])
{
kernel.debug_stat = true;
int start = 0;
for (int n = 0; n < argc; n++)
{
if (!strcmp(argv[n], "-tn"))
{
cout << "MaxThread:" << omp_get_max_threads() << endl;
return;
}
if (!strcmp(argv[n], "-l"))
{
n++;
wmode = INT_ADD;
int_start = atoi(argv[n]);
n++;
int_step = atoi(argv[n]);
n++;
int_stop = atoi(argv[n]);
continue;
}
if (!strcmp(argv[n], "-v"))
{
cout << "Windows Command Line OpenMP Simple Support!" << endl << "Version:" << VER << endl << "MOD API:" << SDK_VERSION << endl;
exit(-1);
}
if (!strcmp(argv[n], "-m"))
{
n++;
wmode = MOD_LOAD;
mod = argv[n];
continue;
}
if (!strcmp(argv[n], "-mi"))
{
n++;
wmode = MOD_LOAD;
mod = argv[n];
info_get = true;
continue;
}
if (!strcmp(argv[n], "-n"))
{
n++;
omp_set_num_threads(atoi(argv[n]));
continue;
}
}
if (argc < 3)
{
cout << "HELP::" << endl << argv[0] << "[option] [parallel list] [command]" << endl << "使用##OMP来带来被替换的内容" << endl;
return;
}
string mod_file;
string mod_link;
HINSTANCE load;
my_mod link;
mod_info info;
MODULES_INFO modx;
string name;
switch (wmode)
{
case INT_ADD:
for (int n = int_start; n < int_stop; n += int_step)
{
char buff[4096] = { 0 };
_itoa(n, buff, 10);
poll.push_back(buff);
}
break;
case MOD_LOAD:
for (int n = 0; n < mod.size(); n++)
{
if (mod[n] == ',')
{
mod_file = mod.substr(0, n);
mod_link = mod.substr(n + 1);
}
}
if (info_get)
mod_file = mod;
load = LoadLibraryA(mod_file.data());
if (load == NULL)
{
cout << "Load Modules:" << mod_file << " faild!" << endl;
return;
}
info = (mod_info)GetProcAddress(load, "ModulesInfo");
if (info == NULL)
{
cout << "Read Modules Faild! or API mismatch!" << endl;
return;
}
name=info(modx);
if (modx.API > SDK_VERSION)
{
cout << "API MisMatch!" << endl;
return;
}
if (info_get)
{
cout << "Command Link simple OpenMP Modules Utils" << endl;
cout << "Name:" << name << endl;
cout << "Version:" << (int)modx.BUILD_VER << "." << (int)modx.RELEASE_VER << endl;
cout << "FILE:" << mod_file << endl;
return;
}
link = (my_mod)GetProcAddress(load, mod_link.data());
if (link == NULL)
{
cout << "Get Mod Link Faild! \"" << mod_link << "\"" << endl;
return;
}
int err;
err = -99;
err=link(kernel,poll, argv[argc - 2]);
if (err!=0)
{
cout << "SUBMOD REPORT A ERROR!" << endl;
err_process err_link = (err_process)GetProcAddress(load,"ErrorProcess");
if (err_link != NULL)
{
cout << "Report Notice:" << err_link(err) << endl;
}
cout << "Return Error:" << err << endl;
exit(-1);
}
break;
case STRING_LIST:
default:
int last=0;
for (int n = 0; n < strlen(argv[argc - 2]); n++)
{
bool stat = false;
for (int x = 0; x < sizeof(list); x++)
if (list[x] ==argv[argc-2][n])
stat = true;
if (stat)
{
if (last == n - 1)
{
string temp = argv[argc - 2];
poll.push_back(temp.substr(start, n - start));
start = n + 1;
last = n;
}
else
{
last = n;
}
}
}
string temp = argv[argc - 2];
poll.push_back(temp.substr(start));
break;
}
#pragma omp parallel for
for (int n = 0; n < poll.size(); n++)
{
string exec = "cmd.exe /C \"";
exec = exec + replace(argv[argc - 1], "##OMP", poll.at(n).data());
exec += "\"";
//cout << "exec:" << exec << endl;
system(exec.data());
}
}

@ -1,98 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C7B2093B-738A-4EAE-907C-FEAA2ED224A9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>omp</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>-D_CRT_SECURE_NO_WARNINGS %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="modulesSDK.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="omp.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="modulesSDK.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="omp.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommandArguments>-m fstream.dll,filelist "list.txt" "echo ##OMP"</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

@ -1,8 +0,0 @@
// stdafx.cpp : 只包括标准包含文件的源文件
// omp.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件,而不是在此文件中引用

@ -1,15 +0,0 @@
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: 在此处引用程序需要的其他头文件

@ -1,8 +0,0 @@
#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h并将
// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>

@ -1 +0,0 @@
return_name=Git Project Manager

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save