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Paddle/doc/design/scope.md

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# What is a scope.
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## Overview
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Scope is an important concept in programming languages, which defines a program region that a set of bindings between names and entities applies. In a specific scope, a valid name is uniquely associated with an entity, such as a variable. And in another scope, this name may refer to other entity or nothing at all. It clearly restricts the visibility and validity of names in a program. Hence **Scope** is introduced to PaddlePaddle to manage variables in context. But different from the original abstract concept, Scope now becomes an object with two important attributes:
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- Scope is an association of a name to variable.
- Variables in a parent scope can be retrieved from local scope.
A detailed explanation of these two attributes goes as following.
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## Scope is a Container of Variables.
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* Scope contains Variables as it's data member.
* Scope contains methods that are used to manage Variables, such as Create/Get/Delete.
* every variable only belong to one certain Scope.
* Scope should destruct all Variables within it when itself is destructed.
* Variable can only be created by Scope.
* Variable can only be got from Scope.
* Scope do not contains Operators and have no information to run them.
```cpp
class Scope {
public:
Variable* CreateVariable(const std::string& name);
const Variable* GetVariable(const std::string& name) const;
bool DeleteVariable(const std::string& name);
private:
std::unordered_map<std::string, std::shared_ptr<Vairable>> variable_map_;
};
```
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## Parent scope and local scope
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Just like [scope](https://en.wikipedia.org/wiki/Scope_(computer_science)) in programming languages, `Scope` in the neural network can also be a local scope. There are two attributes about local scope.
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1. We can create local variables in a local scope. When that local scope are destroyed, all local variables should also be destroyed.
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2. Variables in a parent scope can be retrieved from local scopes of that parent scope, i.e., when user get a variable from a scope, it will try to search this variable in current scope. If there is no such variable in the local scope, `scope` will keep searching from its parent, until the variable is found or there is no parent.
```cpp
class Scope {
public:
Scope(const std::shared_ptr<Scope>& scope): parent_(scope) {}
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Variable* GetVar(const std::string& name) const {
Variable* var = GetVarLocally(name);
if (var != nullptr) {
return var;
} else if (parent_ != nullptr) {
return parent_->Get(name);
} else {
return nullptr;
}
}
private:
std::shared_ptr<Scope> parent_ {nullptr};
};
```
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In `Scope` class, there is a private data member called `parent_`. `parent_` is a smart pointer to its parent scope. When user `Get` a variable by its `name`, the `name` will be searched inside the current scope. If the variable cannot be found locally and parent scope is not a `nullptr`, the variable will be searched inside that parent scope. `parent_` pointer's default value is `nullptr`. It means that the scope is a global scope when `parent_` is nullptr.
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A local scope is very useful when we implement Recurrent Neural Network. Each timestep of an RNN should be a `Net`. Each `Net` of timestep (`StepNet` for short) should use an independent local scope. Just like variables in a while loop is inside a local scope in programming languages. By using a single `StepNet` and changing local scope, we can implement an RNN easily.
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# Interface Design
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```cpp
class Variable {
private:
Variable() = default;
friend class Scope;
};
using VariablePtr = std::weak_ptr<Variable>;
class Scope {
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private:
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Scope(const std::shared_ptr<Scope>& parent = nullptr);
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public:
static std::shared_ptr<Scope> Create(const std::shared_ptr<Scope>& parent = nullptr);
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// return nullptr if not found.
VariablePtr GetVariable(const std::string& name) const;
// return Error if already contains same name variable.
Error CreateVariable(const std::string& name);
private:
std::shared_ptr<Scope> parent_;
std::unordered_map<std::string, std::shared_ptr<Scope>> attrs_;
};
```
## Only scope can create a variable
To ensure `only scope can create a variable`, we should mark `Variable`'s constructor as a private member function, and Scope is a friend class of Variable. And then only `CreateVariable` can construct `Variable`.
## When scope destroyed, all variables inside this scope should be destroyed together
The `VariablePtr` is a `weak_ptr`. `Net` and `Op` can only get a Variable from `Scope`, but cannot hold it. When scope is destroyed, all `VariablePtr`s belong to this Scope will be changed to `nullptr`.
## Sharing a parent scope
Local scope contains a `parent_` pointer. It is a linked-list for scopes. Using a `shared_ptr` because when a local scope is using, its parents cannot be destroyed.
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Also, as the parent scope is a `shared_ptr`, we can only `Create()` a scope shared pointer. We cannot construct a scope variable, because it cannot be passed to other scope as `parent` pointer.
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## Orthogonal interface
`GetVariable` will return `nullptr` when `name` is not found. It can be used as `Contains` method. `CreateVariable` will return a `Error` when there is a name conflict locally. Combine `GetVariable` and `CreateVariable`, we can implement `CreateOrGetVariable` easily.