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Paddle/doc/getstarted/build_and_install/docker_install_en.rst

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PaddlePaddle in Docker Containers
=================================
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Docker container is currently the only officially-supported way to
running PaddlePaddle. This is reasonable as Docker now runs on all
major operating systems including Linux, Mac OS X, and Windows.
Please be aware that you will need to change `Dockers settings
<https://github.com/PaddlePaddle/Paddle/issues/627>`_ to make full use
of your hardware resource on Mac OS X and Windows.
Development Using Docker
------------------------
Developers can work on PaddlePaddle using Docker. This allows
developers to work on different platforms -- Linux, Mac OS X, and
Windows -- in a consistent way.
1. Build the Development Environment as a Docker Image
.. code-block:: bash
git clone --recursive https://github.com/PaddlePaddle/Paddle
cd Paddle
docker build -t paddle:dev -f paddle/scripts/docker/Dockerfile .
Note that by default :code:`docker build` wouldn't import source
tree into the image and build it. If we want to do that, we need
to set a build arg:
.. code-block:: bash
docker build -t paddle:dev -f paddle/scripts/docker/Dockerfile --build-arg BUILD_AND_INSTALL=ON .
1. Run the Development Environment
Once we got the image :code:`paddle:dev`, we can use it to develop
Paddle by mounting the local source code tree into a container that
runs the image:
.. code-block:: bash
docker run -d -p 2202:22 -v $PWD:/paddle paddle:dev
This runs a container of the development environment Docker image
with the local source tree mounted to :code:`/paddle` of the
container.
Note that the default entry-point of :code:`paddle:dev` is
:code:`sshd`, and above :code:`docker run` commands actually starts
an SSHD server listening on port 2202. This allows us to log into
this container with:
.. code-block:: bash
ssh root@localhost -p 2202
Usually, I run above commands on my Mac. I can also run them on a
GPU server :code:`xxx.yyy.zzz.www` and ssh from my Mac to it:
.. code-block:: bash
my-mac$ ssh root@xxx.yyy.zzz.www -p 2202
1. Build and Install Using the Development Environment
Once I am in the container, I can use
:code:`paddle/scripts/docker/build.sh` to build, install, and test
Paddle:
.. code-block:: bash
/paddle/paddle/scripts/docker/build.sh
This builds everything about Paddle in :code:`/paddle/build`. And
we can run unit tests there:
.. code-block:: bash
cd /paddle/build
ctest
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CPU-only and GPU Images
-----------------------
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For each version of PaddlePaddle, we release 2 Docker images, a
CPU-only one and a CUDA GPU one. We do so by configuring
`dockerhub.com <https://hub.docker.com/r/paddledev/paddle/>`_
automatically runs the following commands:
.. code-block:: bash
docker build -t paddle:cpu -f paddle/scripts/docker/Dockerfile .
docker build -t paddle:gpu -f paddle/scripts/docker/Dockerfile.gpu .
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To run the CPU-only image as an interactive container:
.. code-block:: bash
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docker run -it --rm paddledev/paddle:cpu-latest /bin/bash
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or, we can run it as a daemon container
.. code-block:: bash
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docker run -d -p 2202:22 paddledev/paddle:cpu-latest
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and SSH to this container using password :code:`root`:
.. code-block:: bash
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ssh -p 2202 root@localhost
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An advantage of using SSH is that we can connect to PaddlePaddle from
more than one terminals. For example, one terminal running vi and
another one running Python interpreter. Another advantage is that we
can run the PaddlePaddle container on a remote server and SSH to it
from a laptop.
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Above methods work with the GPU image too -- just please don't forget
to install CUDA driver and let Docker knows about it:
.. code-block:: bash
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export CUDA_SO="$(\ls /usr/lib64/libcuda* | xargs -I{} echo '-v {}:{}') $(\ls /usr/lib64/libnvidia* | xargs -I{} echo '-v {}:{}')"
export DEVICES=$(\ls /dev/nvidia* | xargs -I{} echo '--device {}:{}')
docker run ${CUDA_SO} ${DEVICES} -it paddledev/paddle:gpu-latest
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Non-AVX Images
--------------
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Please be aware that the CPU-only and the GPU images both use the AVX
instruction set, but old computers produced before 2008 do not support
AVX. The following command checks if your Linux computer supports
AVX:
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.. code-block:: bash
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if cat /proc/cpuinfo | grep -i avx; then echo Yes; else echo No; fi
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If it doesn't, we will need to build non-AVX images manually from
source code:
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.. code-block:: bash
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cd ~
git clone https://github.com/PaddlePaddle/Paddle.git
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cd Paddle
docker build --build-arg WITH_AVX=OFF -t paddle:cpu-noavx -f paddle/scripts/docker/Dockerfile .
docker build --build-arg WITH_AVX=OFF -t paddle:gpu-noavx -f paddle/scripts/docker/Dockerfile.gpu .
Documentation
-------------
Paddle Docker images include an HTML version of C++ source code
generated using `woboq code browser
<https://github.com/woboq/woboq_codebrowser>`_. This makes it easy
for users to browse and understand the C++ source code.
As long as we give the Paddle Docker container a name, we can run an
additional Nginx Docker container to serve the volume from the Paddle
container:
.. code-block:: bash
docker run -d --name paddle-cpu-doc paddle:cpu
docker run -d --volumes-from paddle-cpu-doc -p 8088:80 nginx
Then we can direct our Web browser to the HTML version of source code
at http://localhost:8088/paddle/