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Paddle/paddle/fluid/memory/allocation/retry_allocator.cc

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3.0 KiB

// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "paddle/fluid/memory/allocation/retry_allocator.h"
namespace paddle {
namespace memory {
namespace allocation {
RetryAllocation::~RetryAllocation() {
auto allocator = retry_allocator_.lock();
// Allocator is destroyed before allocation. Should not happened usually.
if (UNLIKELY(allocator == nullptr)) return;
allocator->FreeUnderlyingAllocation(std::move(underlying_allocation_));
}
bool RetryAllocator::IsAllocThreadSafe() const { return true; }
std::shared_ptr<Allocation> RetryAllocator::AllocateShared(
size_t size, Allocator::Attr attr) {
return std::shared_ptr<Allocation>(AllocateImpl(size, attr));
}
std::unique_ptr<Allocation> RetryAllocator::Allocate(size_t size,
Allocator::Attr attr) {
return std::unique_ptr<Allocation>(AllocateImpl(size, attr));
}
Allocation* RetryAllocator::AllocateImpl(size_t size, Allocator::Attr attr) {
auto alloc_func = [&, this]() {
return new RetryAllocation(underlying_allocator_->Allocate(size, attr),
this->shared_from_this());
};
// In fact, we can unify the code of allocation success and failure
// But it would add lock even when allocation success at the first time
try {
return alloc_func();
} catch (BadAlloc& bad_alloc) {
{
// We can just write allocation retry inside the predicate function of
// wait_until
// But it needs to acquire the lock when executing predicate function
// For better performance, we use loop here
auto end_time = std::chrono::high_resolution_clock::now() + retry_time_;
auto wait_until = [&, this] {
std::unique_lock<std::mutex> lock(mutex_);
return cv_.wait_until(lock, end_time);
};
while (wait_until() != std::cv_status::timeout) {
try {
return alloc_func();
} catch (BadAlloc& ex) {
bad_alloc = ex;
} catch (...) {
throw;
}
}
throw; // rethrow the original exception or throw the internal bad_alloc
}
} catch (...) {
throw;
}
}
void RetryAllocator::FreeUnderlyingAllocation(
std::unique_ptr<Allocation>&& allocation) {
underlying_allocator_->Free(allocation.get());
{
// notify all waited allocators, they can try to allocate memory after free.
std::lock_guard<std::mutex> lock(mutex_);
cv_.notify_all();
}
}
} // namespace allocation
} // namespace memory
} // namespace paddle