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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#pragma once
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#include <mutex>
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namespace paddle {
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namespace platform {
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/*
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The current implementation of std::call_once has a bug described in
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https://stackoverflow.com/questions/41717579/stdcall-once-hangs-on-second-call-after-callable-threw-on-first-call.
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This is likely caused by a deeper bug of pthread_once, which is discussed in
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https://patchwork.ozlabs.org/patch/482350/
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This wrap is a hack to avoid this bug.
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*/
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template <typename Callable, typename... Args>
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inline void call_once(std::once_flag& flag, Callable&& f, Args&&... args) {
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bool good = true;
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std::exception ex;
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try {
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std::call_once(flag,
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[&](Args&&... args) {
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try {
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f(args...);
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} catch (const std::exception& e) {
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ex = e;
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good = false;
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} catch (...) {
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ex = std::runtime_error("excption caught in call_once");
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good = false;
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}
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},
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args...);
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} catch (std::system_error& x) {
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throw std::runtime_error("call once failed");
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}
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if (!good) {
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throw std::exception(ex);
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}
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}
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} // namespace platform
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} // namespace paddle
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