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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#include "Layer.h"
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#include "paddle/math/Matrix.h"
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namespace paddle {
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/**
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* @brief A layer for computing cosine similarity between a vector
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* and each row of a matrix
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* out[i] = cos_scale * cos(in1, in2(i,:));
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* @note used in NEURAL TURING MACHINE
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*
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* Input1: a vector (batchSize * dataDim)
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*
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* Input2: a matrix in vector form (batchSize * (weightDim*dataDim))
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*
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* Output: a vector (batchSize * weightDim)
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*/
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class CosSimVecMatLayer : public Layer {
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public:
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explicit CosSimVecMatLayer(const LayerConfig& config) : Layer(config) {}
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~CosSimVecMatLayer() {}
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bool init(const LayerMap& layerMap, const ParameterMap& parameterMap);
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void forward(PassType passType);
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void backward(const UpdateCallback& callback = nullptr);
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protected:
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MatrixPtr tmpMtx0;
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MatrixPtr tmpMtx1;
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MatrixPtr tmpRow0;
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MatrixPtr tmpRow1;
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MatrixPtr tmpRow2;
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MatrixPtr tmpRow3;
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};
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} // namespace paddle
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