change return type Argument

avx_docs
liaogang 8 years ago
parent bbfcee20fd
commit 950b4a3126

@ -148,7 +148,8 @@ Arguments* GradientMachine::getLayerOutput(const std::string& layerName) const
throw(UnsupportError) {
auto nn = m->machine;
if (nn) {
return Arguments::createByPaddleArgument(&nn->getLayerOutput(layerName));
auto arg = nn->getLayerOutput(layerName);
return Arguments::createByPaddleArgument(&arg);
} else {
throw UnsupportError();
}

@ -134,7 +134,8 @@ void Trainer::finishTestPeriod() { m->finishTestPeriod(); }
Arguments* Trainer::getLayerOutput(const std::string& layerName) const {
auto nn = this->m->getGradientMachine();
CHECK(nn) << "trainerInternal_.getGradientMachine() is not NeuralNetwork";
return Arguments::createByPaddleArgument(&nn->getLayerOutput(layerName));
auto arg = nn->getLayerOutput(layerName);
return Arguments::createByPaddleArgument(&arg);
}
void Trainer::forwardOneBatch(size_t batchSize) {

@ -134,7 +134,7 @@ public:
backward(callback);
}
virtual const Argument& getLayerOutput(const std::string& layerName) {
virtual Argument getLayerOutput(const std::string& layerName) {
return *((Argument*)nullptr);
}

@ -282,8 +282,7 @@ void MultiGradientMachine::forwardBackward(const std::vector<Argument>& inArgs,
backwardImp(callback);
}
const Argument& MultiGradientMachine::getLayerOutput(
const std::string& layerName) {
Argument MultiGradientMachine::getLayerOutput(const std::string& layerName) {
std::vector<Argument> args;
args.reserve(threads_.size());

@ -189,7 +189,7 @@ public:
PassType passType,
const UpdateCallback& callback);
virtual const Argument& getLayerOutput(const std::string& layerName);
virtual Argument getLayerOutput(const std::string& layerName);
virtual void onPassEnd();

@ -293,7 +293,7 @@ void NeuralNetwork::backward(const UpdateCallback& callback) {
}
}
const Argument& NeuralNetwork::getLayerOutput(const std::string& layerName) {
Argument NeuralNetwork::getLayerOutput(const std::string& layerName) {
return getLayer(layerName)->getOutput();
}

@ -87,7 +87,7 @@ public:
virtual void backward(const UpdateCallback& callback = nullptr);
virtual const Argument& getLayerOutput(const std::string& layerName);
virtual Argument getLayerOutput(const std::string& layerName);
const LayerPtr& getLayer(const std::string& layerName) const {
auto it = layerMap_.find(layerName);

@ -112,7 +112,7 @@ bool CosSimVecMatLayer::init(const LayerMap& layerMap,
void CosSimVecMatLayer::forward(PassType passType) {
Layer::forward(passType);
CHECK_EQ(forward_.size(), 1) << "Only one forward function needed";
CHECK_EQ(forward_.size(), 1UL) << "Only one forward function needed";
MatrixPtr inV0 = getInputValue(0);
MatrixPtr inV1 = getInputValue(1);
@ -145,7 +145,7 @@ void CosSimVecMatLayer::forward(PassType passType) {
}
void CosSimVecMatLayer::backward(const UpdateCallback& callback) {
CHECK_EQ(backward_.size(), 1) << "Only one forward function needed";
CHECK_EQ(backward_.size(), 1UL) << "Only one forward function needed";
MatrixPtr inV0 = getInputValue(0);
MatrixPtr inV1 = getInputValue(1);

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