Add pooling2d(max, ave) and pooling3d(max, ave) functor

tonyyang-svail-feed-op-desgin
chengduoZH 8 years ago
parent 59c48f9831
commit 9e7c0b5ef7

File diff suppressed because it is too large Load Diff

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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. */
#pragma once
#include "paddle/framework/eigen.h"
#include "paddle/framework/tensor.h"
#include "paddle/platform/device_context.h"
namespace paddle {
namespace operators {
namespace math {
//////////////////////
#ifdef __NVCC__
#define HL_DEVICE __device__
#else
#define HL_DEVICE
#endif
#define FLT_MAX __FLT_MAX__
/////////////////////
namespace pool {
template <class T>
class maxPool {
public:
HL_DEVICE inline T initial() { return -(T)(FLT_MAX); }
HL_DEVICE inline void process(T& y, const T& x) { y = y > x ? y : x; }
HL_DEVICE inline void finalize(T& y, const T& poo_size) {}
HL_DEVICE inline void gradProcess(const T& x, const T& y, const T& dy, T& dx,
T scale) {
dx += dy * (x == y);
}
};
template <class T>
class avePool {
public:
HL_DEVICE inline T initial() { return 0; }
HL_DEVICE inline void process(T& y, const T& x) { y += x; }
HL_DEVICE inline void finalize(T& y, const T& poo_size) { y /= poo_size; }
HL_DEVICE inline void gradProcess(const T& x, const T& y, const T& dy, T& dx,
T scale) {
dx += (scale * dy);
}
};
} // namespace pool
template <typename Place, typename PoolProcess, typename T>
class Pool2dForwardFunctor {
public:
void operator()(const framework::Tensor& input, framework::Tensor& output,
std::vector<int>& ksize, std::vector<int>& strides,
std::vector<int>& paddings, PoolProcess pool_process,
platform::DeviceContext* context);
};
template <typename Place, typename PoolProcess, typename T>
class Pool2dBackwardFunctor {
public:
void operator()(const framework::Tensor& input, framework::Tensor& input_grad,
const framework::Tensor& output,
const framework::Tensor& output_grad, std::vector<int>& ksize,
std::vector<int>& strides, std::vector<int>& paddings,
PoolProcess pool_process, platform::DeviceContext* context);
};
template <typename Place, typename PoolProcess, typename T>
class Pool3dForwardFunctor {
public:
void operator()(const framework::Tensor& input, framework::Tensor& output,
std::vector<int>& ksize, std::vector<int>& strides,
std::vector<int>& paddings, PoolProcess pool_process,
platform::DeviceContext* context);
};
template <typename Place, typename PoolProcess, typename T>
class Pool3dBackwardFunctor {
public:
void operator()(const framework::Tensor& input, framework::Tensor& input_grad,
const framework::Tensor& output,
const framework::Tensor& output_grad, std::vector<int>& ksize,
std::vector<int>& strides, std::vector<int>& paddings,
PoolProcess pool_process, platform::DeviceContext* context);
};
} // namespace math
} // namespace operators
} // namespace paddle
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