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157 lines
5.6 KiB
157 lines
5.6 KiB
/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#pragma once
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#include <NvInfer.h>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "paddle/fluid/inference/engine.h"
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#include "paddle/fluid/inference/tensorrt/helper.h"
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namespace paddle {
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namespace inference {
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namespace tensorrt {
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/*
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* TensorRT Engine.
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*
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* There are two alternative ways to use it, one is to build from a paddle
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* protobuf model, another way is to manully construct the network.
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*/
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class TensorRTEngine : public EngineBase {
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public:
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// Weight is model parameter.
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class Weight {
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public:
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Weight(nvinfer1::DataType dtype, void* value, int num_elem) {
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w_.type = dtype;
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w_.values = value;
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w_.count = num_elem;
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}
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const nvinfer1::Weights& get() { return w_; }
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private:
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nvinfer1::Weights w_;
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};
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TensorRTEngine(int max_batch, int max_workspace, cudaStream_t* stream,
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nvinfer1::ILogger& logger = NaiveLogger::Global())
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: max_batch_(max_batch),
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max_workspace_(max_workspace),
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stream_(stream),
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logger_(logger) {}
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virtual ~TensorRTEngine();
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// TODO(Superjomn) implement it later when graph segmentation is supported.
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void Build(const DescType& paddle_model) override;
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void Execute(int batch_size) override;
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// Initialize the inference network, so that TensorRT layers can add to this
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// network.
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void InitNetwork() {
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infer_builder_.reset(createInferBuilder(&logger_));
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infer_network_.reset(infer_builder_->createNetwork());
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}
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// After finishing adding ops, freeze this network and creates the executation
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// environment.
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void FreezeNetwork();
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// Add an input and set its name, data type and dimention.
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nvinfer1::ITensor* DeclareInput(const std::string& name,
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nvinfer1::DataType dtype,
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const nvinfer1::Dims& dim);
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// Set the offset-th output from a layer as the network's output, and set its
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// name.
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void DeclareOutput(const nvinfer1::ILayer* layer, int offset,
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const std::string& name);
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// Set the itensor_map_[name] as the network's output, and set its name.
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void DeclareOutput(const std::string& name);
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// GPU memory address for an ITensor with specific name. One can operate on
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// these memory directly for acceleration, for example, output the converted
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// data directly to the buffer to save data copy overhead.
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// NOTE this should be used after calling `FreezeNetwork`.
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Buffer& buffer(const std::string& name) override;
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cudaStream_t* stream() { return stream_; }
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// Fill an input from CPU memory with name and size.
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void SetInputFromCPU(const std::string& name, void* data, size_t size);
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// TODO(Superjomn) is this method necessary given that buffer(xxx) can be
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// accessed directly. Fill an input from GPU memory with name and size.
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void SetInputFromGPU(const std::string& name, void* data, size_t size);
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// Get an output called name, the output of tensorrt is in GPU, so this method
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// will just return the output's GPU memory address.
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void* GetOutputInGPU(const std::string& name);
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// LOW EFFICENCY! Get output to CPU, this will trigger a memory copy from GPU
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// to CPU.
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void GetOutputInCPU(const std::string& name, void* dst, size_t max_size);
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// Fill an ITensor into map itensor_map_.
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void SetITensor(const std::string& name, nvinfer1::ITensor* tensor);
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// Get an ITensor called name.
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nvinfer1::ITensor* GetITensor(const std::string& name);
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nvinfer1::ICudaEngine* engine() { return infer_engine_.get(); }
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nvinfer1::INetworkDefinition* network() { return infer_network_.get(); }
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private:
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// the max batch size
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int max_batch_;
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// the max memory size the engine uses
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int max_workspace_;
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cudaStream_t* stream_;
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nvinfer1::ILogger& logger_;
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std::vector<Buffer> buffers_;
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// max data size for the buffers.
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std::unordered_map<std::string /*name*/, size_t /*max size*/> buffer_sizes_;
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std::unordered_map<std::string /*name*/, nvinfer1::ITensor* /*ITensor*/>
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itensor_map_;
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// TensorRT related internal members
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template <typename T>
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struct Destroyer {
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void operator()(T* x) { x->destroy(); }
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};
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template <typename T>
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using infer_ptr = std::unique_ptr<T, Destroyer<T>>;
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infer_ptr<nvinfer1::IBuilder> infer_builder_;
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infer_ptr<nvinfer1::INetworkDefinition> infer_network_;
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infer_ptr<nvinfer1::ICudaEngine> infer_engine_;
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infer_ptr<nvinfer1::IExecutionContext> infer_context_;
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}; // class TensorRTEngine
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// Add an layer__ into engine__ with args ARGS.
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// For example:
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// TRT_ENGINE_ADD_LAYER(xxx, FullyConnected, input, dim, weights, bias)
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//
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// Reference
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// https://docs.nvidia.com/deeplearning/sdk/tensorrt-developer-guide/index.html#charRNN_define_network
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//
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// will add a fully connected layer into the engine.
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// TensorRT has too many layers, so that is not wise to add member functions for
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// them, and an macro like this is more extensible when underlying TensorRT
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// library add new layer supports.
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#define TRT_ENGINE_ADD_LAYER(engine__, layer__, ARGS...) \
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engine__->network()->add##layer__(ARGS);
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} // namespace tensorrt
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} // namespace inference
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} // namespace paddle
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