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Paddle/paddle/fluid/platform/lock_guard_ptr.h

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1.5 KiB

// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <stdint.h>
#include <memory>
#include <mutex> // NOLINT
namespace paddle {
namespace platform {
/**
* LockGuard for std::unique_ptr<LockType>. It will do nothing when guarded ptr
* is nullptr.
*
* The advantage of using `LockGuardPtr` instead of
* std::unique<std::lock_guard<lock_type>> is this type is totally a stack
* variable. There is no heap allocation at all.
*/
template <typename LockType>
class LockGuardPtr {
public:
explicit LockGuardPtr(std::unique_ptr<LockType>& lock_ptr) // NOLINT
: lock_(lock_ptr.get()) {
if (lock_) {
lock_->lock();
}
}
~LockGuardPtr() {
if (lock_) {
lock_->unlock();
}
}
LockGuardPtr(const LockGuardPtr&) = delete;
LockGuardPtr& operator=(const LockGuardPtr&) = delete;
LockGuardPtr(LockGuardPtr&&) = delete;
LockGuardPtr& operator=(LockGuardPtr&&) = delete;
private:
LockType* lock_;
};
} // namespace platform
} // namespace paddle