50 lines
1.4 KiB
50 lines
1.4 KiB
/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#pragma once
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#include <vector>
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#include "Layer.h"
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#include "paddle/math/MathUtils.h"
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#include "paddle/math/Matrix.h"
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namespace paddle {
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/**
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* @brief Basic parent layer of pooling
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* Pools the input within regions
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*/
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class Pool3DLayer : public Layer {
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public:
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explicit Pool3DLayer(const LayerConfig& config) : Layer(config) {}
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~Pool3DLayer() {}
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bool init(const LayerMap& layerMap,
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const ParameterMap& parameterMap) override;
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void forward(PassType passType) override;
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void backward(const UpdateCallback& callback) override;
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size_t getSize();
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protected:
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int channels_;
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int sizeX_, sizeY_, sizeZ_;
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int strideW_, strideH_, strideD_;
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int paddingW_, paddingH_, paddingD_;
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int imgSizeW_, imgSizeH_, imgSizeD_;
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int outputW_, outputH_, outputD_;
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std::string poolType_;
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MatrixPtr maxPoolIdx_;
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};
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} // namespace paddle
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