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103 lines
2.9 KiB
103 lines
2.9 KiB
/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#pragma once
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#include "Function.h"
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#include "paddle/math/Matrix.h"
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#include "paddle/math/SparseMatrix.h"
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namespace paddle {
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/// CPU, dense matrix (+)= dense matrix * dense matrix
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template <DeviceType DType>
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void MulOp(CpuMatrix& out,
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const CpuMatrix& a,
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const CpuMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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/// CPU, dense matrix (+)= sparse matrix * dense matrix
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template <DeviceType DType>
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void MulOp(CpuMatrix& out,
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const CpuSparseMatrix& a,
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const CpuMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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/// CPU, dense matrix (+)= dense matrix * sparse matrix
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template <DeviceType DType>
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void MulOp(CpuMatrix& out,
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const CpuMatrix& a,
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const CpuSparseMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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/// CPU, sparse matrix (+)= dense matrix * dense matrix
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template <DeviceType DType>
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void MulOp(CpuSparseMatrix& out,
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const CpuMatrix& a,
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const CpuMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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/// GPU, dense matrix (+)= dense matrix * dense matrix
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template <DeviceType DType>
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void MulOp(GpuMatrix& out,
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const GpuMatrix& a,
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const GpuMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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/// GPU, dense matrix (+)= sparse matrix * dense matrix
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template <DeviceType DType>
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void MulOp(GpuMatrix& out,
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const GpuSparseMatrix& a,
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const GpuMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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/// GPU, dense matrix (+)= dense matrix * sparse matrix
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template <DeviceType DType>
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void MulOp(GpuMatrix& out,
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const GpuMatrix& a,
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const GpuSparseMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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/// GPU, sparse matrix (+)= dense matrix * dense matrix
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template <DeviceType DType>
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void MulOp(GpuSparseMatrix& out,
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const GpuMatrix& a,
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const GpuMatrix& b,
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real scaleAB,
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real scaleT,
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bool aTrans,
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bool bTrans);
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} // namespace paddle
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