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192 lines
4.7 KiB
192 lines
4.7 KiB
/* Copyright (c) 2016 Baidu, Inc. All Rights Reserve.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#pragma once
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#include <stack>
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#include <thread>
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#include <unordered_map>
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#include <functional>
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#include "ThreadLocal.h"
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namespace paddle {
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/**
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* A ThreadLocal stack for tracing train/test process.
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* (More details of ThreadLocal can be find
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* in the comments of ThreadLocal class.)
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*
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* For example.
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* @code{.cpp}
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*
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* paddle::CustomStackTrace<std::string> stack;
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* for (auto& layer : layers){
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* stack.push(layer->getName());
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* layer->forward();
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* }
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*
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* stack.pop(""); // mark under pop stage.
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*
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* for (auto it = layers.rbegin(); it != layers.rend(); ++it){
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* auto& layer = *it;
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* layer->backward(passType);
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* stack.pop(layer->getName());
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* }
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*
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* @endcode
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*/
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template <typename T>
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class CustomStackTrace{
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public:
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/**
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* @brief Pop out an item from the top of the stack if item == top.
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* Else, just set status to popping.
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*/
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void pop(const T& item) {
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pushing() = false;
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auto& s = this->stack();
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if (item == s.top()) {
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s.pop();
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}
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}
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/**
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* @brief clear current thread stack.
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*/
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void clear() {
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auto& s = stack();
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while (!s.empty()) {
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s.pop();
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}
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}
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/**
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* @brief return true if all thread's stack is empty.
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* @return true if empty
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*/
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bool empty() const {
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std::lock_guard<std::mutex> g(this->mtx_);
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for (auto p : this->stackBuffers_) {
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std::stack<T>& s = *p.second;
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if (!s.empty()) {
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return false;
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}
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}
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return true;
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}
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/**
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* @brief DumpCallback Type. It will be invoked many times by dump method.
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*
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* The first parameter is stack thread id.
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* The second parameter is the last action of stack is push or not.
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* The third parameter is the item in stack.
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*/
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typedef std::function<void(const std::thread::id& /*threadId*/,
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bool* /*isPushing*/,
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const T& /*item*/)> DumpCallback;
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/**
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* Dump all thread stack, and all stack will be cleared.
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*/
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void dump(const DumpCallback& callback, bool onlyCurrentThread = false) {
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std::lock_guard<std::mutex> g(this->mtx_);
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for (auto p : this->stackBuffers_) {
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std::thread::id tid = p.first;
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if (onlyCurrentThread && tid != std::this_thread::get_id()) {
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continue;
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}
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std::stack<T>& s = *p.second;
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bool* isPush = nullptr;
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auto it = this->pushingBuffers_.find(tid);
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if (it != this->pushingBuffers_.end()) {
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isPush = it->second;
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}
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while (!s.empty()) {
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callback(tid, isPush, s.top());
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s.pop();
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}
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}
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}
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/**
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* @brief Push item to current thread stack.
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*/
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void push(const T& item) {
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pushing() = true;
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auto& p = this->stack();
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p.push(item);
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}
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private:
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/**
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* Get thread local attribute, and save them into a map (threadId => TYPE*)
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*
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* @tparam TYPE thread local attribute type.
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* @param threadLocal Thread Local object.
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* @param buffers a map from threadId to TYPE*
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*/
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template <typename TYPE>
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inline TYPE& getThreadLocal(
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ThreadLocal<TYPE>& threadLocal,
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std::unordered_map<std::thread::id, TYPE*>& buffers) {
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TYPE* retv = threadLocal.get(false);
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if (retv) {
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return *retv;
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} else {
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std::lock_guard<std::mutex> guard(this->mtx_);
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retv = threadLocal.get();
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auto id = std::this_thread::get_id();
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buffers.insert({id, retv});
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return *retv;
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}
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}
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/**
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* @brief Get thread local stack reference.
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*/
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std::stack<T>& stack() {
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return this->getThreadLocal(this->logStack_,
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this->stackBuffers_);
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}
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/**
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* @brief Get thread local pushing flag.
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*/
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bool& pushing() {
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return this->getThreadLocal(this->isPushing_,
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this->pushingBuffers_);
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}
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private:
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mutable std::mutex mtx_;
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std::unordered_map<std::thread::id, std::stack<T>* > stackBuffers_;
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std::unordered_map<std::thread::id, bool* > pushingBuffers_;
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ThreadLocal<bool> isPushing_;
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ThreadLocal<std::stack<T> > logStack_;
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};
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extern CustomStackTrace<std::string> gLayerStackTrace;
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/**
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* @brief Install a failure handler to print layer stack when error.
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*/
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extern void installLayerStackTracer();
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} // namespace paddle
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