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Paddle/paddle/fluid/operators/math/algorithm.h

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// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <algorithm>
#include <cstdint> // for int64_t
#include <numeric>
#include "paddle/fluid/platform/hostdevice.h"
namespace paddle {
namespace operators {
namespace math {
template <typename T>
HOSTDEVICE inline int64_t BinarySearch(const T *x, int64_t num, const T &val) {
int64_t beg = 0, end = num - 1;
while (beg <= end) {
auto mid = ((beg + end) >> 1);
if (x[mid] == val)
return mid;
else if (x[mid] < val)
beg = mid + 1;
else
end = mid - 1;
}
return -1;
}
} // namespace math
} // namespace operators
} // namespace paddle