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Yong Zhu
830b83165b
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5 years ago | |
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src/main/java/com/github/drinkjava2/frog | 5 years ago | |
LICENSE | 5 years ago | |
README.md | 5 years ago | |
maven_clean.bat | 5 years ago | |
maven_eclipse_clean.bat | 5 years ago | |
maven_eclipse_eclipse.bat | 5 years ago | |
pom.xml | 5 years ago | |
run.bat | 5 years ago | |
run.sh | 5 years ago |
README.md
这个分支是基于003_trap基础上简化得来的,意义不是很大,只是为了方便我整理一下思路
说明:本人在作3D脑结构时,发现找食率始终很难提高到40%以上,原因是没有忠实地照搬2维脑的逻辑,但一时找不到问题所在。原来的2维脑器官太多,因此这在个分支里先去除不需要的器官和逻辑,把2维脑精简到能进化出眼睛的最简结构,以便于为下一步转化到3D模式作准备。
在实验中发现Active中的organOutputEnergy参数对进化影响非常大,最合适的值为1~3之间,吃食率最高可达80%,其它的值吃食率极低。