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graphengine/ge/graph/passes/folding_pass.h

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1.6 KiB

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/**
* Copyright 2020 Huawei Technologies Co., Ltd
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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#ifndef GE_GRAPH_PASSES_FOLDING_PASS_H_
#define GE_GRAPH_PASSES_FOLDING_PASS_H_
#include <map>
#include <memory>
#include <vector>
#include "graph/passes/base_pass.h"
#include "inc/kernel.h"
namespace ge {
namespace folding_pass {
shared_ptr<Kernel> GetKernelByType(const NodePtr &node);
bool IsNoNeedConstantFolding(const NodePtr &node);
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}
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using IndexsToAnchors = std::map<int, std::vector<InDataAnchorPtr>>;
class FoldingPass : public BaseNodePass {
public:
static Status RunOpKernel(NodePtr &node, const vector<ConstGeTensorPtr> &inputs, vector<GeTensorPtr> &outputs);
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protected:
Status Folding(NodePtr &node, vector<GeTensorPtr> &outputs);
private:
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Status AddConstNode(NodePtr &node,
IndexsToAnchors indexes_to_anchors,
std::vector<GeTensorPtr> &v_weight);
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Status DealWithInNodes(NodePtr &node);
Status RemoveNodeKeepingCtrlEdges(NodePtr &node);
Status ConnectNodeToInAnchor(InDataAnchorPtr &in_anchor, NodePtr &node, int node_index);
};
} // namespace ge
#endif // GE_GRAPH_PASSES_FOLDING_PASS_H_