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148 lines
4.8 KiB
148 lines
4.8 KiB
/**
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* Copyright 2020 Huawei Technologies Co., Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GE_GRAPH_PASSES_BASE_PASS_H_
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#define GE_GRAPH_PASSES_BASE_PASS_H_
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#include <set>
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#include <string>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "framework/common/ge_inner_error_codes.h"
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#include "framework/common/types.h"
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#include "graph/compute_graph.h"
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#include "graph/utils/op_desc_utils.h"
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namespace ge {
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enum NodePassOption {
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// if there is a sub graph on the node, the pass on the node will do:
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// Pass(node) -> pass all sub graphs on the node -> Pass(node)
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// when pass the node for the second time, the kOptimizeAfterSubGraph will be set as a flag key
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kOptimizeAfterSubGraph,
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// add new options before kOptionEnd
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kOptionEnd
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};
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class BaseNodePass {
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public:
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///
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/// Optimize on one node. the function can add nodes to the graph, change
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/// connections between nodes while optimizing or remove nodes from the graph.
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/// @param node
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/// @return
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///
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virtual Status Run(NodePtr &node) = 0;
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virtual ~BaseNodePass() = default;
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std::unordered_set<NodePtr> GetNodesNeedRePass() { return nodes_need_re_pass_; }
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std::unordered_set<NodePtr> GetNodesNeedRePassImmediately() { return nodes_need_re_pass_immediately_; }
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std::unordered_set<NodePtr> GetNodesDeleted() { return nodes_deleted_; }
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void SetOption(NodePassOption option, const std::string &value) { options_[option] = value; }
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void ClearOptions() { options_.clear(); }
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void init() {
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nodes_need_re_pass_.clear();
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nodes_deleted_.clear();
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nodes_need_re_pass_immediately_.clear();
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}
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protected:
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Status IsolateAndDeleteNode(NodePtr &node, const std::vector<int> &io_map);
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Status IsolateAndDeleteNode(NodePtr &node, const std::initializer_list<int> &io_map) {
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return IsolateAndDeleteNode(node, std::vector<int>(io_map));
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}
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///
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/// Add a node to be optimized again. If you add a new node to the graph, or
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/// change a node connections, and you want to make sure the node will be
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/// optimized by other passes, call this function.
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/// @param node
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///
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void AddRePassNode(NodePtr &node) { nodes_need_re_pass_.insert(node); }
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///
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/// Add a node to be optimized immediately again. If you add a new node to the graph, or
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/// change a node connections, and you want to make sure the node will be
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/// optimized by other passes, call this function.
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/// @param node
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///
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void AddImmediateRePassNode(NodePtr &node) { nodes_need_re_pass_immediately_.insert(node); }
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///
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/// Add a node and it's input/output data nodes to be optimized again.
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/// @param node
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///
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void AddRePassNodesWithInOut(NodePtr &node) {
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AddRePassNode(node);
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auto out_nodes = node->GetOutNodes();
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for (auto &out_node : out_nodes) {
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AddRePassNode(out_node);
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}
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auto in_nodes = node->GetInNodes();
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for (auto &in_node : in_nodes) {
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AddRePassNode(in_node);
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}
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}
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///
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/// If you deleted a node from the graph, especially current node. The remain
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/// iterate passes will continue process on the deleted node(if it can be
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/// reached by edge connections) till the last one. Obviously it is a waste of
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/// time. You can add the deleted nodes by calling this function, to stop the
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/// next iterations.
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/// @param node
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///
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void AddNodeDeleted(const NodePtr &node) { nodes_deleted_.insert(node); }
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bool OptionExists(NodePassOption option) { return options_.count(option) > 0; }
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private:
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std::unordered_set<NodePtr> nodes_need_re_pass_;
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std::unordered_set<NodePtr> nodes_need_re_pass_immediately_;
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std::unordered_set<NodePtr> nodes_deleted_;
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std::map<NodePassOption, std::string> options_;
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};
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using NamesToPass = std::vector<std::pair<std::string, BaseNodePass *>>;
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class GEPass {
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public:
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explicit GEPass(ComputeGraphPtr &graph) : graph_(graph), root_graph_(graph), depth_(1) {}
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virtual ~GEPass() = default;
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Status Run(const NamesToPass &names_to_passes);
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private:
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GEPass(ComputeGraphPtr &graph, ComputeGraphPtr &root_graph, int depth)
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: graph_(graph), root_graph_(root_graph), depth_(depth) {}
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Status RunPassesOneGraph(const NamesToPass &names_to_passes);
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Status RunPassesOnSubGraph(const NodePtr &node, const NamesToPass &names_to_passes, bool &has_sub_graph);
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ComputeGraphPtr graph_;
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ComputeGraphPtr root_graph_;
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int depth_;
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};
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} // namespace ge
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#endif // GE_GRAPH_PASSES_BASE_PASS_H_
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