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graphengine/ge/graph/passes/base_pass.h

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4.8 KiB

/**
* Copyright 2020 Huawei Technologies Co., Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GE_GRAPH_PASSES_BASE_PASS_H_
#define GE_GRAPH_PASSES_BASE_PASS_H_
#include <set>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "framework/common/ge_inner_error_codes.h"
#include "framework/common/types.h"
#include "graph/compute_graph.h"
#include "graph/utils/op_desc_utils.h"
namespace ge {
enum NodePassOption {
// if there is a sub graph on the node, the pass on the node will do:
// Pass(node) -> pass all sub graphs on the node -> Pass(node)
// when pass the node for the second time, the kOptimizeAfterSubGraph will be set as a flag key
kOptimizeAfterSubGraph,
// add new options before kOptionEnd
kOptionEnd
};
class BaseNodePass {
public:
///
/// Optimize on one node. the function can add nodes to the graph, change
/// connections between nodes while optimizing or remove nodes from the graph.
/// @param node
/// @return
///
virtual Status Run(NodePtr &node) = 0;
virtual ~BaseNodePass() = default;
std::unordered_set<NodePtr> GetNodesNeedRePass() { return nodes_need_re_pass_; }
std::unordered_set<NodePtr> GetNodesNeedRePassImmediately() { return nodes_need_re_pass_immediately_; }
std::unordered_set<NodePtr> GetNodesDeleted() { return nodes_deleted_; }
void SetOption(NodePassOption option, const std::string &value) { options_[option] = value; }
void ClearOptions() { options_.clear(); }
void init() {
nodes_need_re_pass_.clear();
nodes_deleted_.clear();
nodes_need_re_pass_immediately_.clear();
}
protected:
Status IsolateAndDeleteNode(NodePtr &node, const std::vector<int> &io_map);
Status IsolateAndDeleteNode(NodePtr &node, const std::initializer_list<int> &io_map) {
return IsolateAndDeleteNode(node, std::vector<int>(io_map));
}
///
/// Add a node to be optimized again. If you add a new node to the graph, or
/// change a node connections, and you want to make sure the node will be
/// optimized by other passes, call this function.
/// @param node
///
void AddRePassNode(NodePtr &node) { nodes_need_re_pass_.insert(node); }
///
/// Add a node to be optimized immediately again. If you add a new node to the graph, or
/// change a node connections, and you want to make sure the node will be
/// optimized by other passes, call this function.
/// @param node
///
void AddImmediateRePassNode(NodePtr &node) { nodes_need_re_pass_immediately_.insert(node); }
///
/// Add a node and it's input/output data nodes to be optimized again.
/// @param node
///
void AddRePassNodesWithInOut(NodePtr &node) {
AddRePassNode(node);
auto out_nodes = node->GetOutNodes();
for (auto &out_node : out_nodes) {
AddRePassNode(out_node);
}
auto in_nodes = node->GetInNodes();
for (auto &in_node : in_nodes) {
AddRePassNode(in_node);
}
}
///
/// If you deleted a node from the graph, especially current node. The remain
/// iterate passes will continue process on the deleted node(if it can be
/// reached by edge connections) till the last one. Obviously it is a waste of
/// time. You can add the deleted nodes by calling this function, to stop the
/// next iterations.
/// @param node
///
void AddNodeDeleted(const NodePtr &node) { nodes_deleted_.insert(node); }
bool OptionExists(NodePassOption option) { return options_.count(option) > 0; }
private:
std::unordered_set<NodePtr> nodes_need_re_pass_;
std::unordered_set<NodePtr> nodes_need_re_pass_immediately_;
std::unordered_set<NodePtr> nodes_deleted_;
std::map<NodePassOption, std::string> options_;
};
using NamesToPass = std::vector<std::pair<std::string, BaseNodePass *>>;
class GEPass {
public:
explicit GEPass(ComputeGraphPtr &graph) : graph_(graph), root_graph_(graph), depth_(1) {}
virtual ~GEPass() = default;
Status Run(const NamesToPass &names_to_passes);
private:
GEPass(ComputeGraphPtr &graph, ComputeGraphPtr &root_graph, int depth)
: graph_(graph), root_graph_(root_graph), depth_(depth) {}
Status RunPassesOneGraph(const NamesToPass &names_to_passes);
Status RunPassesOnSubGraph(const NodePtr &node, const NamesToPass &names_to_passes, bool &has_sub_graph);
ComputeGraphPtr graph_;
ComputeGraphPtr root_graph_;
int depth_;
};
} // namespace ge
#endif // GE_GRAPH_PASSES_BASE_PASS_H_