Merge pull request #7414 from wanghaoshuang/warpctc
Adapt warpctc grad op for gradient checkingadd_depthwiseConv_op_gpu
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448fee3db4
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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#include "paddle/operators/math/sequence_scale.h"
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namespace paddle {
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namespace operators {
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namespace math {
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template <typename T>
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class ScaleLoDTensorFunctor<platform::CPUDeviceContext, T> {
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public:
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void operator()(const platform::CPUDeviceContext& context,
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framework::LoDTensor& seq, const T* scales) {
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const size_t level = 0;
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auto lod = seq.lod();
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const size_t num_seq = lod[level].size() - 1;
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size_t seq_width = seq.dims()[1];
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framework::LoD abs_offset_lod = framework::ToAbsOffset(lod);
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T* seq_data = seq.mutable_data<T>(context.GetPlace());
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for (size_t i = 0; i < num_seq; ++i) {
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for (size_t j = lod[level][i] * seq_width;
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j < lod[level][i + 1] * seq_width; ++j) {
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seq_data[j] *= scales[i];
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}
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}
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}
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};
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template class ScaleLoDTensorFunctor<platform::CPUDeviceContext, float>;
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} // namespace math
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} // namespace operators
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} // namespace paddle
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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#include "paddle/operators/math/sequence_scale.h"
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#include "paddle/platform/cuda_helper.h"
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namespace paddle {
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namespace operators {
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namespace math {
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using platform::PADDLE_CUDA_NUM_THREADS;
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template <typename T, int BlockSize>
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__global__ void SequenceScaleKernel(T* seq, size_t* lod, const T* scales,
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const size_t seq_width) {
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for (int i = threadIdx.x;
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i < (lod[blockIdx.x + 1] - lod[blockIdx.x]) * seq_width;
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i += BlockSize) {
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int idx = lod[blockIdx.x] * seq_width + i;
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seq[idx] *= scales[blockIdx.x];
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}
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}
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template <typename T>
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class ScaleLoDTensorFunctor<platform::CUDADeviceContext, T> {
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public:
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void operator()(const platform::CUDADeviceContext& context,
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framework::LoDTensor& seq, const T* scales) {
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const size_t level = 0;
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auto lod = seq.lod();
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const size_t num_seq = lod[level].size() - 1;
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const size_t seq_width = seq.numel() / seq.dims()[0];
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framework::LoD abs_offset_lod = framework::ToAbsOffset(lod);
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T* seq_data = seq.mutable_data<T>(context.GetPlace());
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SequenceScaleKernel<T, PADDLE_CUDA_NUM_THREADS><<<
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num_seq, PADDLE_CUDA_NUM_THREADS, 0, context.stream()>>>(
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seq_data, abs_offset_lod[level].data(), scales, seq_width);
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}
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};
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template class ScaleLoDTensorFunctor<platform::CUDADeviceContext, float>;
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} // namespace math
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} // namespace operators
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} // namespace paddle
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@ -0,0 +1,55 @@
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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#pragma once
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#include "paddle/framework/lod_tensor.h"
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#include "paddle/platform/device_context.h"
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namespace paddle {
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namespace operators {
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namespace math {
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/*
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* \brief Scale a sequence.
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*
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* All sequences will be padded to the same length and stored in a transposed
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* shape.
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* Example:
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* Given:
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* seq = (s0, s0, s0, s0; s1, s1; s2, s2, s2; s3)
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* scales = (2, 3, 4, 5)
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* then:
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* result = (2*s0, 2*s0, 2*s0, 2*s0; 3*s1, 3*s1; 4*s2, 4*s2, 4*s2; 5*s3)
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*
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* \param context Device context of this functor.
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* \param seq LoDTensor which is stored in sequence format, the shape
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* is [total_sequence_length, sequence_width] where
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* total_sequence_length is the sum of all sequences'
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* length.
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* \param scales Array<T>. The i-th sequence will be scaled by scales[i].
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* \param num_seq Number of sequence
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*
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*/
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template <typename DeviceContext, typename T>
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class ScaleLoDTensorFunctor {
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public:
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void operator()(const DeviceContext& context, framework::LoDTensor& seq,
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const T* scales);
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};
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} // namespace math
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} // namespace operators
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} // namespace paddle
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