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Paddle/doc/fluid/design/concurrent/channel.md

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Channel Design

Introduction

A Channel is a data structure that allows for synchronous interprocess communication via message passing. It is a fundemental component of CSP (communicating sequential processes), and allows for users to pass data between threads without having to worry about synchronization.

How to use it

Paddle offers python APIs to open and close channels, along with sending and receiving data to/from a channel.

Create a channel

Creates a new channel that takes in variables of a specific dtype.

  • fluid.make_channel(dtype, capacity=0)
    • dtype: The data type of variables being sent/received through channel
    • capacity: The capacity of the channel. A capacity of 0 represents an unbuffered channel. Capacity > 0 represents a buffered channel
ch = fluid.make_channel(dtype=core.VarDesc.VarType.LOD_TENSOR, 10)

Close a channel

Closes a channel. Any pending senders and receivers will be awoken during this time. Receivers can still receive from a closed channel, but senders are not allowed to send any additional data to the channel (Paddle will raise an exception if users try to send to a closed channel.)

  • fluid.channel_close(channel)
fluid.channel_close(ch)

Send data to a channel

Sends a variable to a channel. Currently, variables of dtype LoDTensor, LoDRankTable, LoDTensorArray, SelectedRows, ReaderHolder, and ChannelHolder are supported.

By default, the data of the Variable is moved from the sender to the receiver, however the user can optionally copy the data before performing the send.

  • channel_send(channel, variable, is_copy=False)
    • channel: The channel to send the variable to
    • variable: The variable to send to the channel
    • is_copy: If set to True, channel_send will perform a variable assign to copy the source variable to a new variable to be sent.
ch = fluid.make_channel(dtype=core.VarDesc.VarType.LOD_TENSOR)
var = fill_constant(shape=[1],dtype=core.VarDesc.VarType.INT32, value=100)
fluid.channel_send(ch, var, True)

Receive data from a channel

Receives a variable from a channel. The data of the variable is moved to the receiving variable.

  • channel_recv(channel, return_variable)
    • channel: The channel to receive the variable from
    • return_variable: The destination variable used to store the data of the variable received from the channel
ch = fluid.make_channel(dtype=core.VarDesc.VarType.LOD_TENSOR)
var = fill_constant(shape=[1],dtype=core.VarDesc.VarType.INT32, value=-1)
fluid.channel_recv(ch, var)

How it Works

Channels provides a simple interface for different threads to share data. To support the synchronization requirements, channels utilizes a series of internal queues, locks, and conditional variables.

QueueMessage

QueueMessage encapsulates the state of the channel send/receive operation to be put in the sendq/recvq. It contains a condition variable used to lock the thread (when there are no available sends/receives). In addition, it contains a callback function to notify a thread when the QueueMessage is being processed by the channel.

Queues

  • buff_: This queue holds the data buffer in a buffered channel. The capacity is set to the capacity of the channel. This data buffer is not used in an unbuffered channel.

  • sendq: This queue holds the QueueMessage of any pending senders of a channel. When a thread performs a channel_send operation on the channel, the channel_send operation will put a new QueueMessage on the sendq and block the current thread under two conditions:

    1. The channel is buffered and is full
    2. The channel is unbuffered and does not have a receiver
  • recvq: This queue holds the QueueMessage of any pending receivers of a channel. When a thread performs a channel_recv operation on the channel, the channel_recv operation will put a new QueueMessage on the recvq and block the current thread under two conditions:

    1. The channel is buffered and there is no data on the buff_
    2. The channel is unbuffered and does not have a sender

State diagram

Channel Send


Channel Receive


Limitations and Considerations

Variable Copy

In golang, variables in channels are copied from the sender to the receiver. In Paddle, the data from our variables are moved from sender to receiver. As a result, these variables should not be used after they are sent. We provide a flag in channel_send method to allow users to copy the variable to be sent before it is sent.

Please note that this is acheived by adding an assign operator and creating a temporary variable that is sent in place of the original variable. Please note that assign operator has limited support for only certain variables datatypes.