2.5 KiB
Design Doc: Variable
Variable is also known as blob in MxNet and Caffe2. It is the input and output type of operators, where a neural network is a graph of operators.
Requirements: Lazy Memory Allocation
For the flexibility of a DL system, a variable should be able to contain any typed value -- a tensor in most cases, but could also be some integer IDs or a scope of other variables in the case of RNN.
To use the minimum amount of memory, we'd like that a variable to allocate memory when it has to, or, lazy memory allocation. Let's take the following example:
Variable vr, v1, v2;
Tensor* t1 = new Tensor();
Tensor* t2 = new Tensor();
Randomize(
/* malloc */ v1.GetMutable<Tensor>().mutable_data<float16>(DDim(100,200)),
/* size */ t1.Size());
Randomize(
/* malloc */ v2.GetMutable<Tensor>().mutable_data<float16>(DDim(200,300)),
/* size */ t2.Size());
Mult(
/*result*/ vr.GetMutable<Tensor>().mutable_data<v1.Type()>(SizeOfMult(v1, v2)),
/*input1*/ v1.Get<Tensor>().data(),
/*input2*/ v2.Get<Tensor>().data());
We see that a variable holds nothing until Variable::GetMutable<Tensor>()
allocates a tensor and puts it in the variable. Similarly, a tensor gets its memory until Tensor::mutable_data()
.
This syntax for lazy memory allocation when we call Randomize
and Mult
, those functions that mutate the variable, so it saves us some line of C++ code.
Implementation: Type Hiding
To make memory allocation lazy, we cannot assume that we know the type held by a variable at definition time. In other words, class Variable
cannot be a template template <T> class Variable
.
Because we don't know the type T
, we cannot save a T*
as Variable's
data member. Instead, we save an interface object Placeholder
, who can return the pointer to the saved object via Placeholder::Ptr()
as void*
.
But anyway, Variable needs to know T
so could it delete<T>(ptr)
and so could Variable::Get
checks the expected type and the saved object's type.
We save T
in PlaceholderImpl
, the implementation of Placeholder
. Please be aware that PlaceholderImpl
is a class template and T
is passed in as a template parameter.
Because PlaceholderImpl
knows T
, it can save and return typeid(T)
for the type comparison in Variable::Get
and Variable::GetMutable
.
Conclusion
The technique type hiding utilizes C++ class templates, interface and derivation, and C++ RTTI (typeid). This combination saves us from definition something like caffe2::TypeMata
, which takes hundreds of lines of C++ code.