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@ -21,14 +21,22 @@ import com.github.drinkjava2.frog.util.RandomUtils;
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* @author Yong Zhu
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* @since 1.0
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*/
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@SuppressWarnings("serial")
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@SuppressWarnings("all")
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public class Env extends JPanel {
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/** Speed of test */
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public static int SHOW_SPEED = 20; // 测试速度,-1000~1000,可调, 数值越小,速度越慢
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public static final int SHOW_SPEED = 300; // 测试速度,-1000~1000,可调, 数值越小,速度越慢
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/** Delete eggs at beginning of each run */
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public static final boolean DELETE_EGGS = true;// 每次运行是否先删除保存的蛋
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public static final int EGG_QTY = 30; // 每轮下n个蛋,可调,只有最优秀的前n个青蛙们才允许下蛋
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public static final int FROG_PER_EGG = 3; // 每个蛋可以孵出几个青蛙
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public static final int SCREEN = 3; // 分几屏测完, 所以每轮待测青蛙总数=EGG_QTY*FROG_PER_EGG*SCREEN
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public static final int FROG_PER_SCREEN = EGG_QTY * FROG_PER_EGG / SCREEN; // 每屏上显示几个青蛙,这个数值由上面三个参数计算得来
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/** Debug mode will print more debug info */
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public static final boolean DEBUG_MODE = false; // Debug 模式下会打印出更多的调试信息
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@ -52,8 +60,6 @@ public class Env extends JPanel {
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public static final int FOOD_QTY = 1500; // 食物数量, 可调
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public static final int EGG_QTY = 50; // 每轮下n个蛋,可调,只有最优秀的前n个青蛙们才允许下蛋
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private static final Random r = new Random(); // 随机数发生器
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public static boolean pause = false; // 暂停按钮按下将暂停测试
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@ -64,12 +70,12 @@ public class Env extends JPanel {
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private static final int TRAP_HEIGHT = 10; // 陷阱宽, 0~200
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public List<Frog> frogs = new ArrayList<>();
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public static List<Frog> frogs = new ArrayList<>(); // 这里存放所有待测的青蛙,可能分几次测完,由FROG_PER_SCREEN大小来决定
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public List<Egg> eggs;
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public static List<Egg> eggs = new ArrayList<>(); // 这里存放从磁盘载入或上轮下的蛋,每个蛋可能生成1~n个青蛙,
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static {
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System.out.println("唵缚悉波罗摩尼莎诃!"); // 往生咒
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System.out.println("唵缚悉波罗摩尼莎诃!"); // 杀生前先打印往生咒,见码云issue#IW4H8
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if (DELETE_EGGS)
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EggTool.deleteEggs();
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}
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@ -113,29 +119,30 @@ public class Env extends JPanel {
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return false;
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}
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private void rebuildFrogAndFood() {
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frogs.clear();
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private void rebuildFood() {
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for (int i = 0; i < ENV_WIDTH; i++) {// 清除食物
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for (int j = 0; j < ENV_HEIGHT; j++) {
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for (int j = 0; j < ENV_HEIGHT; j++)
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foods[i][j] = false;
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}
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for (int i = 0; i < Env.FOOD_QTY; i++) // 生成食物
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foods[RandomUtils.nextInt(ENV_WIDTH)][RandomUtils.nextInt(ENV_HEIGHT)] = true;
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}
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private void rebuildFrogs() {
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frogs.clear();
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for (int i = 0; i < eggs.size(); i++) {// 创建青蛙,每个蛋生成n个蛙,并随机取一个别的蛋作为精子
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int loop = FROG_PER_EGG;
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if (eggs.size() > 20) { // 如果数量多,进行一些优化,让排名靠前的Egg多孵出青蛙
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if (i < FROG_PER_EGG)// 0,1,2,3
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loop = FROG_PER_EGG + 1;
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if (i >= (eggs.size() - FROG_PER_EGG))
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loop = FROG_PER_EGG - 1;
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}
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Random rand = new Random();
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for (int i = 0; i < eggs.size(); i++) {// 创建青蛙,每个蛋生成4个蛙,并随机取一个别的蛋作为精子
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int loop = 4;
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if (i <= 3)// 0,1,2,3
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loop = 6;
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if (i >= (eggs.size() - 4))
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loop = 2;
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for (int j = 0; j < loop; j++) {
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Egg zygote = new Egg(eggs.get(i), eggs.get(r.nextInt(eggs.size())));
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frogs.add(new Frog(rand.nextInt(ENV_WIDTH), rand.nextInt(ENV_HEIGHT), zygote));
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frogs.add(new Frog(RandomUtils.nextInt(ENV_WIDTH), RandomUtils.nextInt(ENV_HEIGHT), zygote));
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}
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}
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System.out.println("Created " + frogs.size() + " frogs");
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for (int i = 0; i < Env.FOOD_QTY; i++) // 生成食物
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foods[rand.nextInt(ENV_WIDTH)][rand.nextInt(ENV_HEIGHT)] = true;
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}
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private void drawFood(Graphics g) {
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@ -159,57 +166,67 @@ public class Env extends JPanel {
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format100.setMaximumFractionDigits(2);
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}
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private String foodFoundPercent() {// 计算找食效率
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private static int foodFoundAmount() {// 统计找食数等
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int leftfood = 0;
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for (int x = 0; x < ENV_WIDTH; x++)
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for (int y = 0; y < ENV_HEIGHT; y++)
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if (foods[x][y])
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leftfood++;
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return format100.format((FOOD_QTY - leftfood) * 1.00 / FOOD_QTY);
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return FOOD_QTY - leftfood;
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}
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private String foodFoundCountText() {// 统计找食数等
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int foodFound = foodFoundAmount();
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int maxFound = 0;
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for (Frog f : frogs)
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if (f.ateFood > maxFound)
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maxFound = f.ateFood;
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return new StringBuilder("找食率:").append(format100.format(foodFound * 1.00 / FOOD_QTY)).append(", 平均: ")
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.append(foodFound * 1.0f / (EGG_QTY * FROG_PER_EGG)).append(",最多:").append(maxFound).toString();
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}
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private static void sleep(long millis) {
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try {
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Thread.sleep(millis);
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} catch (InterruptedException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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}
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public void run() throws InterruptedException {
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EggTool.loadEggs(this); // 从磁盘加载egg,或新建一批egg
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int round = 1;
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public void run() {
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EggTool.loadEggs(); // 从磁盘加载egg,或新建一批egg
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Image buffImg = createImage(this.getWidth(), this.getHeight());
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Graphics g = buffImg.getGraphics();
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long t1, t2;
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long time0;// 计时用
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int round = 1;
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do {
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rebuildFrogs();
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for (int screen = 0; screen < SCREEN; screen++) {// 分屏测试,每屏FROG_PER_SCREEN个蛙
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time0 = System.currentTimeMillis();
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if (pause)
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do {
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if (pause) {
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sleep(300);
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continue;
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}
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t1 = System.currentTimeMillis();
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rebuildFrogAndFood();
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} while (pause);
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rebuildFood();
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boolean allDead = false;
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Frog firstFrog = frogs.get(0);
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Frog firstFrog = frogs.get(screen * FROG_PER_SCREEN);
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for (int i = 0; i < STEPS_PER_ROUND; i++) {
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if (allDead) {
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System.out.println("All dead at round:" + i);
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if (allDead)
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break; // 青蛙全死光了就直接跳到下一轮,以节省时间
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}
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allDead = true;
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for (Frog frog : frogs)
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if (frog.active(this))
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for (int j = 0; j < FROG_PER_SCREEN; j++) {
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Frog f = frogs.get(screen * FROG_PER_SCREEN + j);
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if (f.active(this))
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allDead = false;
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for (Frog frog : frogs)
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if (frog.alive && RandomUtils.percent(0.2f)) {// 有很小的机率在青蛙活着时就创建新的器官
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if (f.alive && RandomUtils.percent(0.2f)) {// 有很小的机率在青蛙活着时就创建新的器官
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RandomConnectGroup newConGrp = new RandomConnectGroup();
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newConGrp.initFrog(frog);
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frog.organs.add(newConGrp);
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newConGrp.initFrog(f);
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f.organs.add(newConGrp);
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}
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}
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if (SHOW_SPEED > 0 && i % SHOW_SPEED != 0) // 画青蛙会拖慢速度
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if (SHOW_SPEED > 0 && i % SHOW_SPEED != 0) // 用画青蛙的方式来拖慢速度
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continue;
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if (SHOW_SPEED < 0) // 如果speed小于0,人为加入延迟
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@ -219,8 +236,10 @@ public class Env extends JPanel {
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g.setColor(Color.white);
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g.fillRect(0, 0, this.getWidth(), this.getHeight());
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g.setColor(Color.BLACK);
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for (Frog frog : frogs)
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frog.show(g);
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for (int j = 0; j < FROG_PER_SCREEN; j++) {
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Frog f = frogs.get(screen * FROG_PER_SCREEN + j);
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f.show(g);
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}
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if (firstFrog.alive) { // 开始显示第一个Frog的动态脑图
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if (Application.SHOW_FIRST_FROG_BRAIN) {
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@ -231,7 +250,6 @@ public class Env extends JPanel {
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if (DRAW_BRAIN_AFTER_STEPS > 0 && i % DRAW_BRAIN_AFTER_STEPS == 0)
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Application.brainPic.drawBrainPicture(firstFrog);
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}
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drawTrap(g);
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drawFood(g);
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Graphics g2 = this.getGraphics();
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@ -239,10 +257,13 @@ public class Env extends JPanel {
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}
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Application.brainPic.drawBrainPicture(firstFrog);
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EggTool.layEggs(this);
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t2 = System.currentTimeMillis();
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Application.mainFrame.setTitle("Frog test round: " + round++ + ", 找食效率:" + foodFoundPercent()
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+ ", time used: " + (t2 - t1) + " ms");
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Application.mainFrame.setTitle(new StringBuilder("Round: ").append(round).append(", screen:")
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.append(screen).append(", ").append(foodFoundCountText()).append(", 用时: ")
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.append(System.currentTimeMillis() - time0).append("ms").toString());
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}
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round++;
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EggTool.layEggs();
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} while (true);
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}
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}
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